今回は浜辺にあるレジスタンス基地作りました
先にチートコード

#cheat Resistance base on the beach
moveto(670.37,600.83,15.26);  object(0x1CD5,90,0,105);
move(0.00,0.00,10.70);  object(0x1CD5,90,0,105);
move(-4.95,-17.93,0.00);  object(0x1CD5,90,0,105);
move(0.00,0.00,-10.80);  object(0x1CD5,90,0,105);
move(0.00,0.00,-0.60);  object(0x1CD5,90,0,105);
move(-17.38,4.79,0.00);  object(0x1CD5,90,0,105);
move(0.00,0.00,11.30);  object(0x1CD5,90,0,105);
move(4.92,17.83,0.00);  object(0x1CD5,90,0,105);
move(0.00,0.00,-11.20);  object(0x1CD5,90,0,105);
move(-13.69,-5.66,0.00);  object(0x1CD5,90,0,105);
move(-0.00,-0.00,11.30);  object(0x1CD5,90,0,105);
move(5.49,-1.58,0.50);  object(0x1CD5,0,0,106);
move(-0.85,-3.86,0.00);  object(0x1CD5,0,0,144);
move(2.49,-3.44,0.00);  object(0x1CD5,0,0,144);
move(7.49,-5.18,0.00);  object(0x1CD5,0,0,106);
move(10.59,-2.87,0.00);  object(0x1CD5,0,0,105);
move(4.25,2.06,0.00);  object(0x1CD5,0,0,15);
move(2.69,9.94,0.00);  object(0x1CD5,0,0,15);
move(-1.56,5.98,0.00);  object(0x1CD5,0,0,285);
move(-11.28,3.05,0.00);  object(0x1CD5,0,0,285);
move(4.68,-1.08,0.00);  object(0x1CD5,0,0,286);
move(-17.04,-0.60,0.00);  object(0x1CD5,0,0,247);
move(3.44,1.45,0.00);  object(0x1CD5,0,0,249);
move(1.23,-3.01,0.00);  object(0x1CD5,0,0,233);
move(-0.13,-8.67,0.00);  object(0x1CD5,0,0,140);
move(2.59,4.28,0.00);  object(0x1CD5,0,0,102);
move(10.90,-2.56,0.00);  object(0x1CD5,0,0,104);
move(1.04,4.28,0.00);  object(0x1CD5,0,0,104);
move(-2.39,-9.81,0.00);  object(0x1CD5,0,0,104);
move(0.50,2.04,0.00);  object(0x1CD5,0,0,104);
move(-7.69,1.87,0.00);  object(0x1CD5,0,0,104);
move(1.20,-3.38,0.00);  object(0x1CD5,0,0,104);
move(0.52,11.40,0.00);  object(0x1CD5,0,0,104);
move(12.32,0.66,3.40);  object(0x1CD5,0,0,107);
move(-9.98,2.93,0.00);  object(0x1CD5,0,0,104);
move(-8.58,-0.26,0.10);  object(0x1CD5,0,0,248);
move(-4.07,-12.43,0.00);  object(0x1CD5,0,0,144);
move(7.26,-4.73,0.00);  object(0x1CD5,0,0,102);
move(4.62,-1.40,0.00);  object(0x1CD5,0,0,105);
move(5.39,-1.46,0.00);  object(0x1CD5,0,0,105);
move(3.93,2.00,0.00);  object(0x1CD5,0,0,16);
move(3.30,11.29,0.00);  object(0x1CD5,0,0,17);
move(-1.34,-4.52,0.00);  object(0x1CD5,0,0,17);
move(-25.32,10.55,5.60);  object(0x1CD5,270,0,288);
move(-2.72,-7.21,0.00);  object(0x1CD5,270,0,288);
move(5.02,-4.50,4.60);  object(0x1CD5,180,0,323);
move(7.13,-4.79,0.00);  object(0x1CD5,180,0,283);
move(9.84,-2.43,0.00);  object(0x1CD5,180,0,283);
move(5.36,17.11,0.00);  object(0x1CD5,180,0,287);
move(-9.68,2.89,0.00);  object(0x1CD5,180,0,287);
move(-8.24,-0.32,0.00);  object(0x1CD5,180,0,249);
move(-5.50,-5.79,0.00);  object(0x1CD5,180,0,200);
move(22.09,-11.64,0.00);  object(0x1CD5,180,0,197);
move(3.17,10.75,0.00);  object(0x1CD5,180,0,197);
move(-19.52,6.80,5.00);  object(0x1CD5,180,0,248);
move(-4.57,-12.94,0.00);  object(0x1CD5,180,0,322);
move(6.76,-4.64,0.00);  object(0x1CD5,180,0,284);
move(10.17,-2.54,0.00);  object(0x1CD5,180,0,284);
move(5.12,17.64,0.00);  object(0x1CD5,180,0,285);
move(-7.65,2.35,0.00);  object(0x1CD5,180,0,285);
move(-1.25,0.33,0.00);  object(0x1CD5,180,0,285);
move(-14.71,-5.82,0.00);  object(0x1CD5,180,0,200);
move(25.71,-0.45,0.20);  object(0x1CD5,180,0,196);
move(-3.10,-11.07,0.00);  object(0x1CD5,180,0,196);
move(0.72,2.58,0.00);  object(0x1CD5,180,0,196);
move(-2.53,4.69,0.00);  object(0x1CD5,180,0,196);
move(-4.82,1.35,0.00);  object(0x1CD5,180,0,196);
move(-4.82,1.35,0.00);  object(0x1CD5,180,0,196);
move(-4.62,1.29,0.00);  object(0x1CD5,180,0,196);
move(-2.79,0.78,0.00);  object(0x1CD5,180,0,196);
move(3.67,-8.40,-0.10);  object(0x1CD5,180,0,104);
move(10.89,-2.83,0.00);  object(0x1CD5,180,0,105);
move(-20.20,11.73,-10.80);  object(0x1CD6,180,0,112);
move(-9.44,1.84,-3.30);  object(0x1CD6,270,0,105);
move(-6.11,1.77,-4.40);  object(0x1CA8,90,305,193);
move(-7.47,1.49,-4.40);  object(0x1CA8,90,270,284);
move(6.07,-7.93,-4.50);  object(0x1CA8,90,305,13);
move(12.47,-2.88,-9.00);  object(0x1CA8,90,305,13);
move(-9.60,14.38,9.00);  object(0x1CA8,90,305,14);
move(12.53,-3.05,-9.00);  object(0x1CA8,90,305,14);
move(0.71,-6.66,22.80);  object(0x1C8C,0,0,39);
move(1.04,2.39,0.00);  object(0x1C8B,0,0,199);
move(11.52,-5.18,17.00);  object(0x1CB4,0,0,128);
move(10.08,4.01,-16.40);  object(0x1CCD,0,0,17);
move(-1.34,0.42,0.00);  object(0x1CCD,0,0,17);
move(-0.33,-11.79,-0.30);  object(0x1CEA,180,180,138);
move(0.52,0.47,0.00);  object(0x1CEA,180,180,138);
move(0.60,0.53,0.00);  object(0x1CEB,180,180,138);
move(-5.54,10.96,-0.30);  object(0x1CF5,180,180,284);
move(3.11,-0.79,0.00);  object(0x1CF5,180,180,284);
move(2.93,-1.15,0.00);  object(0x1CF5,180,180,284);
move(-10.02,-3.32,0.00);  object(0x1D04,180,180,297);
move(2.80,2.84,0.00);  object(0x1D04,180,180,297);
move(-3.51,1.78,0.00);  object(0x1D04,180,180,297);
move(5.46,-7.58,0.00);  object(0x1D04,180,180,297);
move(-0.52,2.95,0.00);  object(0x1D04,180,180,297);
move(3.71,0.25,0.00);  object(0x1D04,180,180,297);
move(-6.61,-3.04,0.00);  object(0x1D04,180,180,297);
move(0.68,3.87,0.00);  object(0x1D04,180,180,297);
move(0.50,-2.16,0.00);  object(0x1D04,180,180,297);
move(-3.52,-0.68,0.00);  object(0x1D04,180,180,297);
move(6.70,3.03,-0.00);  object(0x1D04,180,180,348);
move(1.21,-3.18,0.00);  object(0x1D04,180,180,297);
move(-7.57,6.51,1.00);  object(0x1CF2,180,180,356);
move(3.40,-1.75,0.00);  object(0x1CF2,180,180,80);
move(2.99,-1.58,0.00);  object(0x1CF1,180,180,132);
move(-1.12,1.61,-1.30);  object(0x1CEF,180,180,297);
move(3.34,-2.65,1.30);  object(0x1CEC,180,180,152);
move(-1.07,-2.17,0.00);  object(0x1CEC,180,180,192);
move(-1.91,-1.13,0.00);  object(0x1CD3,180,180,216);
move(-0.50,-0.01,0.00);  object(0x1CD3,180,180,216);
move(0.30,0.40,0.00);  object(0x1CD3,180,180,216);
move(6.53,-0.44,-0.80);  object(0x0266,180,180,106);
move(0.45,2.37,0.10);  object(0x0264,180,180,106);
move(0.13,1.50,0.00);  object(0x0264,180,180,102);
move(-1.58,-6.00,0.00);  object(0x0264,180,180,102);
move(-0.28,2.41,0.00);  object(0x0264,180,180,102);
move(-3.38,5.73,-20.90);  object(0x0201,0,0,288);
move(-7.47,-1.24,0.00);  object(0x0201,0,0,195);
move(5.51,-5.49,0.00);  object(0x0201,0,0,110);
move(0.57,-2.44,21.10);  object(0x01CD,0,0,127);
move(1.99,-0.06,0.50);  object(0x01CA,0,0,120);
move(4.20,4.55,0.00);  object(0x01CA,0,0,69);
move(-11.97,7.70,0.00);  object(0x01CA,0,0,292);
move(-3.48,-8.41,0.10);  object(0x01CA,0,0,292);
move(-10.32,4.12,0.00);  object(0x01CA,0,0,160);
move(1.82,6.13,0.00);  object(0x01CA,0,0,108);
move(15.99,-7.43,-20.70);  object(0x01CA,0,0,108);
teleport(660.98,594.21,11.59)

screen1

スパイダーマンね

screen2

ここ登るね

screen3

登ったら入口あるね

screen4

中は・・・たいしたことない

screen5

セムテックスがたんまり入ってるカバン

とまあこんな感じっす

ありがとうございました