はいちょっとね。。ストレス発散するようなもの作ったよ

先にコード

#cheat Fall with junk
moveto(-806.00,398.26,193.63);  object(0x1CD5,0,0,97);
move(-5.42,0.69,-5.50);  object(0x1CD5,270,0,96);
move(-4.98,0.50,5.50);  object(0x1CD6,180,0,96);
move(2.62,2.24,0.00);  object(0x1CD6,180,0,186);
move(-0.42,-4.97,0.00);  object(0x1CD6,180,0,186);
move(0.00,0.00,4.90);  object(0x1CD6,180,0,186);
move(0.63,5.11,0.00);  object(0x1CD6,180,0,6);
move(-3.11,-2.29,0.00);  object(0x1CD6,180,0,276);
move(0.08,-0.01,-21.60);  object(0x1CD5,270,0,276);
move(0.00,-0.00,-11.20);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.10);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.20);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.10);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.30);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.20);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.30);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.30);  object(0x1CD5,270,0,276);
move(-0.00,0.00,-11.10);  object(0x1CD5,270,0,276);
move(0.00,0.00,-10.90);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.10);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.20);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.30);  object(0x1CD5,270,0,276);
move(0.00,0.00,-11.10);  object(0x1CD5,270,0,276);
move(5.09,-0.35,-10.40);  object(0x1CD6,180,0,276);
move(-2.53,-2.18,0.00);  object(0x1CD6,180,0,6);
move(0.50,4.90,0.00);  object(0x1CD6,180,0,6);
move(-2.17,-1.40,181.10);  object(0x1CEB,275,0,6);
move(1.39,-0.14,0.00);  object(0x1CEB,275,0,6);
move(1.49,-0.15,0.00);  object(0x1CEB,275,0,6);
move(-0.15,-2.17,0.00);  object(0x1CEB,275,0,8);
move(-1.68,0.24,0.00);  object(0x1CEB,275,0,8);
move(-1.39,0.20,0.00);  object(0x1CEB,275,0,8);
move(0.12,0.85,0.00);  object(0x1CEB,275,0,8);
move(1.30,-0.02,0.00);  object(0x1CEB,275,0,41);
move(1.40,-0.07,0.00);  object(0x1CEB,275,0,6);
move(-0.29,1.75,0.00);  object(0x1CEB,275,0,3);
move(-1.49,0.25,0.00);  object(0x1CEB,275,0,3);
move(-0.23,-3.91,0.00);  object(0x1CEB,275,0,3);
move(1.40,-0.02,0.00);  object(0x1CEB,275,0,3);
move(-1.76,4.11,0.00);  object(0x1CEB,275,0,3);
move(1.11,-2.26,-5.10);  object(0x1CEB,275,0,73);
move(0.27,-1.40,-1.50);  object(0x1CEB,275,0,98);
move(0.35,2.37,-1.00);  object(0x1CEB,275,0,98);
move(0.48,-0.91,2.90);  object(0x1CEB,275,0,115);
move(0.09,0.23,-6.60);  object(0x1CEA,275,0,108);
move(-2.03,0.65,0.00);  object(0x1CEA,275,0,108);
move(0.49,1.52,0.00);  object(0x1CEA,275,0,108);
move(1.60,-1.79,-5.90);  object(0x1CE6,275,0,89);
move(-0.01,-0.28,-7.20);  object(0x1C93,275,0,98);
move(-1.12,-1.16,-11.30);  object(0x1C93,275,0,98);
move(0.10,0.79,-6.30);  object(0x1C93,275,0,98);
move(-0.07,-0.50,11.60);  object(0x1C93,275,0,98);
move(0.00,0.00,20.80);  object(0x1CB9,0,0,98);
move(0.22,1.69,-4.20);  object(0x1CB9,0,0,98);
move(-0.24,-1.78,-4.80);  object(0x1CB9,0,0,98);
move(0.00,0.00,-36.50);  object(0x1CB9,0,0,98);
move(1.31,1.74,0.00);  object(0x1CB9,0,0,98);
move(-1.97,-1.15,-10.00);  object(0x1CB9,0,0,98);
move(1.51,-1.05,-2.20);  object(0x01BE,0,0,124);
move(-0.43,2.47,0.00);  object(0x01BE,0,0,85);
move(0.10,-1.10,-1.30);  object(0x01BE,0,0,85);
move(-0.04,0.40,-3.80);  object(0x01BF,0,0,85);
move(0.11,-1.19,0.00);  object(0x01BF,0,0,85);
move(-1.20,-0.11,0.00);  object(0x01BF,0,0,85);
move(0.38,0.03,-3.70);  object(0x01C2,0,0,85);
move(0.00,0.00,-3.70);  object(0x01C2,0,0,85);
move(0.00,0.00,-4.10);  object(0x01C2,0,0,85);
move(0.00,0.00,-3.80);  object(0x01C2,0,0,85);
move(0.00,0.00,-5.50);  object(0x01C2,0,0,85);
move(0.00,0.00,-6.00);  object(0x01C2,0,0,85);
move(-0.15,0.59,-4.20);  object(0x01C8,0,0,67);
move(0.40,-0.92,0.00);  object(0x01C8,0,0,67);
move(0.52,1.86,0.00);  object(0x01C8,0,0,67);
move(-1.27,-1.26,-6.60);  object(0x01C9,0,0,100);
move(1.18,-0.20,-6.40);  object(0x01C9,0,0,100);
move(-1.53,0.26,-3.80);  object(0x01C9,0,0,100);
move(1.96,-0.58,-5.60);  object(0x01CA,0,0,107);
move(-1.69,0.52,-7.60);  object(0x01CA,0,0,107);
move(1.73,-0.86,-9.80);  object(0x01D0,0,0,99);
move(-1.36,0.21,0.00);  object(0x01D0,0,0,99);
move(-1.14,0.18,0.00);  object(0x01D0,0,0,99);
move(1.28,2.42,-5.10);  object(0x01D0,0,0,36);
move(1.45,-1.33,-8.20);  object(0x0202,0,0,86);
move(-1.18,-0.09,0.00);  object(0x0202,0,0,86);
move(-0.71,-0.06,0.00);  object(0x0202,0,0,86);
move(0.73,0.06,-4.10);  object(0x0202,0,0,86);
move(-0.97,-0.08,-7.80);  object(0x0202,0,0,86);
move(1.82,0.14,0.30);  object(0x0202,0,0,86);
pspawn = 0x08E81290;
setint(pspawn, 245);
setfloat(pspawn + 4, -792.46,403.66,194.97,270);
pspawn += 0x30;

teleport(-784.45,397.07,194.97)

#cheat Fall with junk again
pspawn = 0x08E81290;
setint(pspawn, 245);
setfloat(pspawn + 4, -792.46,403.66,194.97,270);
pspawn += 0x30;

teleport(-784.45,397.07,194.97)

screen1

やあみんな。殺し屋のロナルドだよ?

screen2

見てみて

screen3

高いでしょ?

screen4

ドナルドは今からね、これに乗ってあそこから落ちるんだ

screen5

ああああああああああああああああああああああああ

screen6

screen7

screen8

screen9

screen10

ふぉおおおおおあああああああ

screen11

screen12

Oh

たのしんでねー