射撃訓練上みたいなのつくた

コード


#cheat Training Area
moveto(-957.61,1138.62,19.04);  object(0x1CD5,0,0,272);
move(11.04,-0.31,0.00);  object(0x1CD5,0,0,272);
move(3.25,2.96,0.00);  object(0x1CD5,0,0,182);
move(0.31,11.04,0.00);  object(0x1CD5,0,0,182);
move(0.31,11.17,0.00);  object(0x1CD5,0,0,182);
move(0.22,8.06,0.00);  object(0x1CD5,0,0,182);
move(-4.80,0.13,0.00);  object(0x1CD5,0,0,182);
move(-5.05,-0.78,0.00);  object(0x1CD5,0,0,182);
move(-5.00,0.19,0.00);  object(0x1CD5,0,0,182);
move(-3.90,0.15,0.00);  object(0x1CD5,0,0,182);
move(-0.41,-10.79,0.00);  object(0x1CD5,0,0,182);
move(4.20,-0.16,0.00);  object(0x1CD5,0,0,182);
move(4.70,-0.18,0.00);  object(0x1CD5,0,0,182);
move(4.90,-0.19,0.00);  object(0x1CD5,0,0,182);
move(0.10,2.53,0.00);  object(0x1CD5,0,0,182);
move(-0.48,-12.53,0.00);  object(0x1CD5,0,0,182);
move(-5.10,0.19,0.00);  object(0x1CD5,0,0,182);
move(1.50,-0.06,0.00);  object(0x1CD5,0,0,182);
move(-6.09,0.23,0.00);  object(0x1CD5,0,0,182);
move(-3.90,0.15,0.00);  object(0x1CD5,0,0,182);
move(-0.21,-5.52,0.00);  object(0x1CD5,0,0,182);
move(4.90,-0.19,0.00);  object(0x1CD5,0,0,182);
move(3.80,-0.14,0.00);  object(0x1CD5,0,0,182);
move(4.10,-0.16,0.00);  object(0x1CD5,0,0,182);
move(3.48,2.02,0.00);  object(0x1CD5,0,0,182);
move(0.36,9.39,0.00);  object(0x1CD5,0,0,182);
move(2.71,12.87,-4.60);  object(0x1CD5,0,0,1);
move(-0.27,-10.86,0.00);  object(0x1CD5,0,0,1);
move(-0.26,-10.40,0.00);  object(0x1CD5,0,0,1);
move(-0.16,-6.27,0.00);  object(0x1CD5,0,0,1);
move(-3.12,-2.89,0.00);  object(0x1CD5,0,0,272);
move(-10.47,0.87,0.00);  object(0x1CD5,0,0,276);
move(-3.05,-0.42,0.00);  object(0x1CD5,0,0,272);
move(5.29,-0.19,0.00);  object(0x1CD5,0,0,272);
move(-3.00,0.10,-4.60);  object(0x1CD5,0,0,272);
move(10.47,-0.36,0.00);  object(0x1CD5,0,0,272);
move(1.07,-0.04,0.00);  object(0x1CD5,0,0,272);
move(3.12,3.09,0.00);  object(0x1CD5,0,0,4);
move(0.36,7.13,0.00);  object(0x1CD5,0,0,2);
move(0.22,10.67,0.00);  object(0x1CD5,0,0,1);
move(0.30,14.73,0.00);  object(0x1CD5,0,0,1);
move(-0.01,-0.35,0.00);  object(0x1CD5,270,0,1);
move(-0.11,-8.82,0.00);  object(0x1CD5,270,0,1);
move(-5.63,-16.03,9.10);  object(0x1CA8,270,90,272);
move(-3.60,0.13,0.00);  object(0x1CA8,270,90,272);
move(-3.63,0.13,0.00);  object(0x1CA8,270,90,272);
move(-3.58,0.13,0.00);  object(0x1CA8,270,90,272);
move(-3.59,0.13,0.00);  object(0x1CA8,270,90,272);
move(0.56,15.70,0.00);  object(0x1CA8,270,90,272);
move(3.68,-0.13,0.00);  object(0x1CA8,270,90,272);
move(3.50,-0.12,0.00);  object(0x1CA8,270,90,272);
move(3.53,-0.12,0.00);  object(0x1CA8,270,90,272);
move(3.66,-0.12,0.00);  object(0x1CA8,270,90,272);
move(0.24,7.90,0.00);  object(0x1CA8,270,90,272);
move(-3.52,0.10,0.00);  object(0x1CA8,270,90,272);
move(-3.66,0.11,0.00);  object(0x1CA8,270,90,272);
move(-3.51,0.10,0.00);  object(0x1CA8,270,90,272);
move(-3.68,0.11,0.00);  object(0x1CA8,270,90,272);
move(7.47,-22.76,-8.90);  object(0x1D09,0,0,181);
move(-18.13,14.53,-6.10);  object(0x1D0D,0,0,273);
move(8.30,-0.46,5.30);  object(0x1D0B,0,0,273);
move(15.06,-9.35,0.80);  object(0x1D15,0,0,171);
move(6.55,10.97,4.60);  object(0x1C8E,0,0,92);
move(-9.24,-8.11,-4.60);  object(0x0266,0,0,172);
move(0.21,-0.74,0.00);  object(0x0264,0,0,172);
move(0.61,1.35,0.00);  object(0x0264,0,0,172);
move(-1.74,0.14,0.00);  object(0x0264,0,0,172);
move(-6.43,5.91,0.00);  object(0x0264,0,0,275);
move(2.42,-2.98,0.00);  object(0x0264,0,0,259);
move(3.83,-6.39,3.10);  object(0x0264,0,0,179);
move(-1.41,0.61,0.00);  object(0x0264,0,0,179);
move(-1.74,14.49,-3.10);  object(0x0264,0,0,342);
move(-5.07,-23.02,0.10);  object(0x0264,0,0,274);
move(-0.56,-2.02,0.00);  object(0x0264,0,0,269);
move(1.39,-0.97,0.00);  object(0x0264,0,0,269);
move(0.63,2.31,0.00);  object(0x0264,0,0,269);
move(0.65,1.42,0.00);  object(0x0264,0,0,269);
move(0.06,-2.10,0.00);  object(0x0264,0,0,269);
move(-1.15,-1.93,0.00);  object(0x0264,0,0,269);
move(-0.92,0.88,0.00);  object(0x0266,0,0,269);
move(1.49,0.74,0.00);  object(0x0266,0,0,269);
move(-0.57,1.79,0.00);  object(0x0266,0,0,269);
move(2.15,-1.05,0.00);  object(0x0264,0,0,269);
move(-0.86,-1.62,0.00);  object(0x0264,0,0,269);
move(1.43,2.64,0.00);  object(0x0264,0,0,269);
move(0.47,-2.39,0.00);  object(0x0264,0,0,269);
move(-0.91,-1.32,0.00);  object(0x0264,0,0,269);
move(1.78,0.25,0.00);  object(0x0264,0,0,269);
move(0.15,2.31,0.00);  object(0x0264,0,0,269);
move(-0.99,-0.43,0.00);  object(0x0266,0,0,269);
move(-0.90,-1.22,0.00);  object(0x0266,0,0,269);
move(-1.02,2.97,0.00);  object(0x0266,0,0,269);
move(5.96,1.06,-0.10);  object(0x1D06,0,0,269);
move(0.04,-1.50,0.00);  object(0x1D06,0,0,269);
move(0.04,-1.50,0.00);  object(0x1D06,0,0,269);
move(0.04,-1.50,0.00);  object(0x1D06,0,0,269);
move(0.04,-1.50,0.00);  object(0x1D06,0,0,269);
move(0.04,-1.50,0.00);  object(0x1D06,0,0,269);
move(-2.37,1.02,6.80);  object(0x1CA8,0,0,276);
move(0.00,0.00,0.00);  object(0x1CA8,0,0,276);
move(2.10,-0.05,0.00);  object(0x1CA8,0,0,276);
move(0.00,0.00,0.00);  object(0x1CA8,0,0,276);
move(6.63,3.18,0.00);  object(0x1CA8,0,0,181);
move(0.00,0.00,0.00);  object(0x1CA8,0,0,181);
move(-5.70,18.20,-7.70);  object(0x02A6,0,0,89);
move(-8.47,-1.13,1.00);  object(0x0259,0,0,25);
move(5.55,0.98,0.40);  object(0x020B,0,0,91);
move(0.01,0.70,0.00);  object(0x020A,0,0,91);
move(0.01,0.80,0.00);  object(0x0209,0,0,91);
move(0.01,0.80,0.00);  object(0x0208,0,0,91);
move(7.50,-10.51,0.20);  object(0x0206,0,0,269);
move(-3.36,-0.55,0.00);  object(0x0206,0,0,269);
move(-3.78,13.58,1.90);  object(0x01CA,0,0,110);
move(-0.56,-6.08,0.00);  object(0x01CA,0,0,93);
move(3.75,-2.32,0.00);  object(0x01CA,0,0,20);
move(4.28,-0.33,0.00);  object(0x01CA,0,0,346);
move(-2.29,-14.40,-0.20);  object(0x01C3,0,0,356);
move(-0.10,7.72,-2.00);  object(0x01C2,0,0,356);
move(1.10,0.09,0.00);  object(0x01C2,0,0,356);
move(-2.49,-0.20,0.00);  object(0x01C2,0,0,356);
move(-2.28,7.99,0.20);  object(0x01B8,0,0,29);
move(3.78,-1.00,0.00);  object(0x01B8,0,0,2);
move(-5.47,6.82,0.00);  object(0x01B8,0,0,95);
move(0.41,4.48,0.00);  object(0x01B8,0,0,95);
move(0.09,-9.26,-0.20);  object(0x01B4,0,0,37);
move(-0.36,8.20,0.00);  object(0x01B4,0,0,91);
move(-7.34,-20.59,0.00);  object(0x020D,0,0,108);
move(2.41,1.61,-19.90);  object(0x020C,0,0,137);
move(8.66,4.00,-2.00);  object(0x0204,0,0,162);
move(-6.55,15.72,21.90);  object(0x0201,0,0,183);
move(-9.36,-4.69,0.00);  object(0x01C9,295,0,88);
move(-6.46,4.27,1.20);  object(0x0211,0,0,95);
move(18.32,-7.62,1.50);  object(0x020F,180,180,307);
pspawn = 0x08E81290;
setint(pspawn,187);
setfloat(pspawn + 4,-950.98,1169.57,11.13,180);
pspawn += 0x30;
teleport(-878.89,1171.73,11.23);

行き方

screen1

ここから始まりますね

screen2

まっすぐ行きます

screen3

中こんなかんじ

適当すぎますがよろしくね