はいはいはいはいはい~LCSの建設modつくたっぺ

コード



#cheat Junk house
moveto(1259.27,-94.24,16.20);  object(0x01BF,0,0,198);
move(12.82,17.85,1.30);  object(0x01BF,0,0,91);
move(0.07,8.00,0.00);  object(0x01BF,0,0,91);
move(-4.27,-11.96,0.00);  object(0x01BF,0,0,180);
move(-8.00,-0.06,0.00);  object(0x01BF,0,0,180);
move(-3.99,3.84,-0.80);  object(0x01BF,0,0,271);
move(0.00,0.00,0.80);  object(0x01BF,0,0,271);
move(4.00,-3.81,-1.00);  object(0x01BF,0,0,180);
move(8.00,-0.01,0.00);  object(0x01BF,0,0,180);
move(4.25,4.03,0.00);  object(0x01BF,0,0,91);
move(-12.16,3.94,0.00);  object(0x01BF,0,0,0);
move(0.00,0.00,0.40);  object(0x01BF,0,0,0);
move(4.08,3.97,0.00);  object(0x01BF,0,0,272);
move(1.54,4.17,0.00);  object(0x01BF,0,0,334);
move(-4.71,-4.84,0.00);  object(0x01BF,0,0,295);
move(-0.22,0.63,3.20);  object(0x01BF,270,0,270);
move(11.02,4.81,-0.70);  object(0x01C3,180,0,29);
move(-1.40,0.78,0.00);  object(0x01C3,180,0,29);
move(-0.26,0.15,0.00);  object(0x01C3,180,0,29);
move(0.18,-0.43,-2.00);  object(0x01C3,180,90,31);
move(0.86,-0.52,0.00);  object(0x01C3,180,90,31);
move(-0.34,0.21,1.60);  object(0x01C3,180,90,31);
move(0.43,-0.26,0.00);  object(0x01C3,180,90,31);
move(-1.20,0.72,0.00);  object(0x01C3,180,90,31);
move(-2.43,-5.72,1.10);  object(0x01BF,90,0,271);
move(1.22,-0.00,0.00);  object(0x01BF,90,0,271);
move(0.64,4.15,0.00);  object(0x01BF,90,0,342);
move(-1.02,-11.51,0.00);  object(0x01BF,90,0,181);
move(-7.80,0.13,0.00);  object(0x01BF,90,0,181);
move(0.01,0.90,0.00);  object(0x01BF,90,0,181);
move(-0.51,-0.14,0.00);  object(0x01BF,90,0,180);
move(-0.00,-2.59,0.00);  object(0x01BF,90,0,180);
move(8.30,0.00,0.00);  object(0x01BF,90,0,180);
move(-0.80,-0.00,0.00);  object(0x01BF,90,0,180);
move(0.96,5.75,-5.70);  object(0x0251,265,0,321);
move(0.00,0.00,0.00);  object(0x0251,265,0,321);
move(0.00,0.00,0.00);  object(0x0251,265,0,321);
move(0.00,0.00,0.00);  object(0x0251,265,0,321);
move(0.00,0.00,0.00);  object(0x0251,265,0,321);
move(0.00,0.00,0.00);  object(0x0251,265,0,321);
move(0.00,0.00,0.00);  object(0x0251,265,0,321);
move(-5.57,-3.96,-0.20);  object(0x0251,265,0,271);
move(0.00,0.00,0.00);  object(0x0251,265,0,271);
move(0.00,0.00,0.00);  object(0x0251,265,0,271);
move(6.83,5.66,0.10);  object(0x0251,265,0,21);
move(0.00,0.00,0.00);  object(0x0251,265,0,21);
move(0.00,0.00,0.00);  object(0x0251,265,0,21);
move(-4.04,-4.81,0.50);  object(0x0DB6,0,0,99);
move(-0.70,-2.95,0.00);  object(0x0DB6,0,0,91);
move(17.23,12.92,0.70);  object(0x0DB7,0,0,0);
move(-16.42,-2.22,9.10);  object(0x0DD6,0,0,238);
move(3.11,-9.01,0.00);  object(0x0DD6,0,0,2);
move(7.32,-2.61,-15.50);  object(0x0F35,0,0,183);
move(6.03,-4.02,5.40);  object(0x0F35,0,0,183);
move(-3.55,5.08,0.50);  object(0x0F34,0,0,183);
move(-2.81,1.97,0.00);  object(0x0F34,0,0,183);
move(-14.82,-1.99,0.00);  object(0x0F34,0,0,183);
teleport(1279.13,-47.88,14.44)

screen1

screen9

screen10

screen15