今回は酒場を作ってみた

<追記>

flash 105 FMを追記

#cheat Bar
moveto(-870.36,535.62,4.36);  object(0x1CA4,0,0,214);
move(-167.87,587.45,10.50);  object(0x1CD5,270,0,182);
move(5.00,-0.20,0.00);  object(0x1CD5,270,0,182);
move(4.90,-0.20,0.00);  object(0x1CD5,270,0,182);
move(-14.89,0.60,0.00);  object(0x1CD5,270,0,182);
move(-5.00,0.20,0.00);  object(0x1CD5,270,0,182);
move(0.19,4.65,0.00);  object(0x1CD5,270,0,182);
move(0.18,4.51,0.00);  object(0x1CD5,270,0,182);
move(0.19,4.66,0.00);  object(0x1CD5,270,0,182);
move(0.21,5.19,0.00);  object(0x1CD5,270,0,182);
move(0.18,4.55,0.00);  object(0x1CD5,270,0,182);
move(0.20,4.93,0.00);  object(0x1CD5,270,0,182);
move(0.17,4.20,0.00);  object(0x1CD5,270,0,182);
move(4.90,-0.20,0.00);  object(0x1CD5,270,0,182);
move(4.90,-0.20,0.00);  object(0x1CD5,270,0,182);
move(4.80,-0.19,0.00);  object(0x1CD5,270,0,182);
move(5.00,-0.20,0.00);  object(0x1CD5,270,0,182);
move(-0.93,-28.05,0.00);  object(0x1CD5,270,0,182);
move(0.09,4.79,0.00);  object(0x1CD5,270,0,182);
move(0.74,18.33,0.00);  object(0x1CD5,270,0,182);
move(-0.20,-4.97,0.00);  object(0x1CD5,270,0,182);
move(-0.35,-8.55,0.00);  object(0x1CD5,270,0,182);
move(0.16,6.36,0.50);  object(0x1CD5,0,0,183);
move(0.55,1.00,-4.60);  object(0x1CE6,0,0,273);
move(1.92,-3.81,0.00);  object(0x1CD5,90,0,272);
move(0.16,2.80,3.70);  object(0x1CD5,90,90,273);
move(-6.03,-15.24,3.50);  object(0x1CD5,90,90,182);
move(-11.19,0.40,0.00);  object(0x1CD5,90,90,182);
move(0.18,4.97,0.00);  object(0x1CD5,90,90,182);
move(11.09,-0.40,0.00);  object(0x1CD5,90,90,182);
move(0.18,4.99,0.00);  object(0x1CD5,90,90,182);
move(-11.19,0.40,0.00);  object(0x1CD5,90,90,182);
move(0.17,4.81,0.00);  object(0x1CD5,90,90,182);
move(11.09,-0.40,0.00);  object(0x1CD5,90,90,182);
move(0.16,4.52,0.00);  object(0x1CD5,90,90,182);
move(-11.00,0.39,0.00);  object(0x1CD5,90,90,182);
move(0.17,4.85,0.00);  object(0x1CD5,90,90,182);
move(10.99,-0.39,0.00);  object(0x1CD5,90,90,182);
move(0.17,4.85,0.00);  object(0x1CD5,90,90,182);
move(-11.09,0.40,0.00);  object(0x1CD5,90,90,182);
move(0.13,3.62,0.00);  object(0x1CD5,90,90,182);
move(11.09,-0.40,0.00);  object(0x1CD5,90,90,182);
move(-19.30,-4.96,0.00);  object(0x1CD5,90,90,92);
move(-0.38,-11.00,0.00);  object(0x1CD5,90,90,92);
move(-0.46,-10.99,0.00);  object(0x1CD5,90,90,92);
move(-0.19,-4.50,0.00);  object(0x1CD5,90,90,92);
move(5.54,15.23,-5.50);  object(0x1CEB,180,180,272);
move(0.00,0.00,0.00);  object(0x1CEB,180,180,272);
move(0.03,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.03,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.05,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.04,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.00,0.00,0.60);  object(0x1CEB,180,180,272);
move(-0.05,-0.60,0.00);  object(0x1CEB,180,180,272);
move(-0.05,-0.60,0.00);  object(0x1CEB,180,180,272);
move(-0.03,-0.60,0.00);  object(0x1CEB,180,180,272);
move(-0.03,-0.60,0.00);  object(0x1CEB,180,180,272);
move(0.00,0.00,0.60);  object(0x1CEB,180,180,272);
move(0.03,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.03,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.06,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.03,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.00,0.00,-1.80);  object(0x1CEB,180,180,272);
move(-0.03,-0.60,0.00);  object(0x1CEB,180,180,272);
move(-0.03,-0.60,0.00);  object(0x1CEB,180,180,272);
move(-0.03,-0.60,0.00);  object(0x1CEB,180,180,272);
move(-0.04,-0.60,0.00);  object(0x1CEB,180,180,272);
move(0.00,0.00,-0.60);  object(0x1CEB,180,180,272);
move(0.06,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.04,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.04,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.05,0.60,0.00);  object(0x1CEB,180,180,272);
move(0.53,-1.25,-5.60);  object(0x1CD5,180,180,274);
move(6.19,-2.42,1.90);  object(0x1CD6,90,180,172);
move(-2.95,4.77,-2.40);  object(0x1CD5,90,180,184);
move(4.12,1.24,4.60);  object(0x1D06,180,180,193);
move(0.36,-17.19,0.00);  object(0x1D05,180,180,181);
move(-2.60,0.04,0.00);  object(0x1D05,180,180,181);
move(-2.70,0.04,0.00);  object(0x1D05,180,180,181);
move(0.04,10.17,0.00);  object(0x1CFE,180,180,2);
move(5.35,-11.95,0.00);  object(0x1D39,0,0,181);
move(-3.10,0.06,0.00);  object(0x1D39,0,0,181);
move(-3.20,0.07,0.00);  object(0x1D39,0,0,181);
move(-1.08,1.14,0.00);  object(0x1D39,0,0,271);
move(4.74,-0.47,-5.60);  object(0x1D37,0,0,172);
move(-2.79,0.94,6.00);  object(0x1CF2,0,0,172);
move(2.73,-0.04,0.00);  object(0x1CF2,0,0,172);
move(-2.48,14.89,4.20);  object(0x1D45,0,0,1);
move(4.65,2.30,-3.70);  object(0x1D43,0,0,190);
move(1.83,-0.29,-0.90);  object(0x1D10,0,0,7);
move(2.42,6.14,0.00);  object(0x1D12,0,0,3);
move(-1.20,0.06,0.00);  object(0x1D12,0,0,3);
move(-1.20,0.06,0.00);  object(0x1D12,0,0,3);
move(-3.16,-5.63,0.00);  object(0x1D06,0,0,194);
move(-1.36,0.34,0.00);  object(0x1D06,0,0,194);
move(-1.45,0.37,0.00);  object(0x1D06,0,0,194);
move(-1.45,0.37,0.00);  object(0x1D06,0,0,194);
move(-1.45,0.37,0.00);  object(0x1D06,0,0,194);
move(10.62,-2.23,0.00);  object(0x1D06,0,0,189);
move(1.48,-0.23,0.00);  object(0x1D06,0,0,189);
move(1.19,-0.18,0.00);  object(0x1D06,0,0,189);
move(-8.73,4.63,0.00);  object(0x1D05,0,0,290);
move(-1.31,0.49,0.00);  object(0x1CF9,0,0,290);
move(2.53,-0.85,0.00);  object(0x1CF9,0,0,110);
move(5.16,-10.60,-10.50);  object(0x1CD5,0,0,172);
move(1.23,1.26,12.00);  object(0x1CD6,0,0,184);
move(-11.48,-4.20,-1.50);  object(0x1D39,0,0,274);
move(-0.29,-3.69,0.00);  object(0x1D39,0,0,274);
move(11.54,2.21,0.00);  object(0x1D39,0,0,92);
move(0.00,0.00,0.00);  object(0x1D39,0,0,92);
move(-0.12,-4.30,0.00);  object(0x1D39,0,0,92);
move(-0.97,-2.44,0.00);  object(0x1D39,0,0,153);
move(-5.99,9.31,1.60);  object(0x1CD6,0,0,275);
move(-0.25,-3.09,0.00);  object(0x1CD6,0,0,275);
move(3.92,0.59,-1.60);  object(0x1D39,0,0,274);
move(1.29,1.43,0.00);  object(0x1D39,0,0,4);
move(1.30,-0.08,0.00);  object(0x1D39,0,0,4);
move(-0.84,-2.26,0.00);  object(0x1D05,0,0,4);
move(-0.52,-3.32,0.00);  object(0x1D05,0,0,183);
move(-7.18,2.11,0.00);  object(0x1D05,0,0,184);
move(0.28,4.47,0.00);  object(0x1D05,0,0,184);
move(-0.13,-2.10,0.00);  object(0x1D05,0,0,184);
move(9.11,5.31,2.70);  object(0x029F,0,0,184);
move(-7.02,-2.71,0.40);  object(0x029F,0,0,275);
move(-0.31,-3.79,0.00);  object(0x029F,0,0,275);
move(-0.98,8.66,0.40);  object(0x01CA,180,0,274);
move(2.01,-16.98,-0.50);  object(0x01B8,0,0,183);
move(-3.30,0.16,0.00);  object(0x01B8,0,0,183);
move(-3.43,-0.09,0.00);  object(0x01B8,0,0,220);
move(-0.10,3.65,0.00);  object(0x01B8,0,0,262);
move(0.20,2.86,0.00);  object(0x01B8,0,0,262);
move(0.21,3.46,0.00);  object(0x01B8,0,0,271);
move(9.27,-8.04,-10.90);  object(0x01B8,0,0,172);
move(0.29,-2.18,11.20);  object(0x01B8,0,0,172);
move(4.41,-0.12,0.00);  object(0x01B8,0,0,137);
move(0.16,5.22,0.00);  object(0x01B8,0,0,94);
move(0.66,16.54,0.00);  object(0x01B8,0,0,113);
move(-14.28,3.36,0.00);  object(0x01B8,0,0,289);
move(3.66,-5.81,-2.20);  object(0x0159,0,0,187);
move(1.39,-0.16,0.00);  object(0x0159,0,0,187);
move(-3.58,0.41,0.00);  object(0x0159,0,0,187);
move(1.82,-4.33,0.00);  object(0x0159,0,0,187);
move(1.39,-0.16,0.00);  object(0x0159,0,0,187);
move(-3.68,0.42,0.00);  object(0x0159,0,0,187);
move(8.31,0.56,0.90);  object(0x1CBD,0,0,272);
move(12.73,-5.01,-5.40);  object(0x1CD6,0,0,172);
teleport(-1010.65,1168.05,9.51)


画面の重たさ=普通
バク(フリーズ)=×

営業時間 20:00~(翌日)2:00

screen1

スタジアムのとなりで営業している

screen2

中はこんな感じ、真ん中の棒はポールダンス用のやつ

screen3


screen4

とあるギャングが表向きの仕事として働いている
(偶然ながら、主人公が来店した時には誰もいない)

屋上はポリと戦うのに便利かもしれない

これも付けるとイメージアップする(と思う)

#cheat Fresh 105 FM
setchar(pcar+0x2b7, 6);
setchar(0x8bb11dc, 6);
setchar(0x9a6341b, 6);