今回は基地作ったっす

コード

#cheat Marine base
moveto(54.42,-295.23,2.37);  object(0x1CD5,0,0,183);
move(-4.90,0.21,0.00);  object(0x1CD5,0,0,183);
move(-4.90,0.21,0.00);  object(0x1CD5,0,0,183);
move(-0.56,-10.65,0.00);  object(0x1CD5,0,0,183);
move(5.00,-0.22,0.00);  object(0x1CD5,0,0,183);
move(4.60,-0.20,0.00);  object(0x1CD5,0,0,183);
move(1.20,-0.05,0.00);  object(0x1CD5,0,0,183);
move(1.44,-5.97,0.00);  object(0x1CD5,0,0,183);
move(-4.60,0.20,0.00);  object(0x1CD5,0,0,183);
move(-4.50,0.20,0.00);  object(0x1CD5,0,0,183);
move(-3.40,0.15,0.00);  object(0x1CD5,0,0,183);
move(-4.90,0.21,0.00);  object(0x1CD5,0,0,183);
move(0.47,10.85,0.00);  object(0x1CD5,0,0,183);
move(0.25,5.73,0.00);  object(0x1CD5,0,0,183);
move(-4.80,0.21,0.00);  object(0x1CD5,0,0,183);
move(-0.44,-10.16,0.00);  object(0x1CD5,0,0,183);
move(-0.28,-6.41,0.00);  object(0x1CD5,0,0,183);
move(2.66,-8.03,0.00);  object(0x1CD5,0,0,93);
move(-1.36,9.46,7.60);  object(0x1CB2,0,0,3);
move(0.67,13.15,0.00);  object(0x1CB2,0,0,3);
move(0.43,8.42,0.00);  object(0x1CB2,0,0,3);
move(0.00,0.00,-2.10);  object(0x1CB2,0,0,3);
move(0.00,0.23,7.50);  object(0x1CB2,0,0,3);
move(-0.87,-14.41,0.00);  object(0x1CB2,0,0,3);
move(-0.56,-11.66,0.00);  object(0x1CB2,0,0,2);
move(-7.55,-7.06,0.00);  object(0x1CB2,0,0,271);
move(3.87,-0.08,-5.90);  object(0x1CB2,90,0,271);
move(-17.90,0.21,5.90);  object(0x1CB2,180,0,270);
move(-4.04,-0.01,-5.20);  object(0x1CB2,270,0,270);
move(20.28,40.58,-2.10);  object(0x1CB2,0,0,274);
move(-14.07,0.99,0.00);  object(0x1CB2,0,0,274);
move(0.00,0.00,6.00);  object(0x1CB2,0,0,274);
move(14.46,-1.02,0.00);  object(0x1CB2,0,0,274);
move(0.00,0.00,1.30);  object(0x1CB2,0,0,274);
move(-14.46,1.02,0.00);  object(0x1CB2,0,0,274);
move(-7.54,-6.65,0.00);  object(0x1CB2,0,0,183);
move(-0.72,-14.18,0.00);  object(0x1CB2,0,0,183);
move(-0.69,-13.58,0.00);  object(0x1CB2,0,0,183);
move(0.00,0.00,-6.40);  object(0x1CB2,0,0,183);
move(0.69,13.58,0.00);  object(0x1CB2,0,0,183);
move(0.73,14.28,0.00);  object(0x1CB2,0,0,183);
move(0.00,0.00,-1.70);  object(0x1CB2,0,0,183);
move(-0.65,-12.88,0.00);  object(0x1CB2,0,0,183);
move(-0.74,-14.58,0.00);  object(0x1CB2,0,0,183);
move(25.15,-0.57,10.90);  object(0x1CB2,0,90,3);
move(0.76,13.18,0.00);  object(0x1CB2,0,90,3);
move(0.84,12.97,0.00);  object(0x1CB2,0,90,3);
move(-5.93,0.38,0.00);  object(0x1CB2,0,90,3);
move(-6.40,0.30,0.00);  object(0x1CB2,0,90,3);
move(-6.53,0.27,0.00);  object(0x1CB2,0,90,4);
move(-3.02,0.20,0.00);  object(0x1CB2,0,90,4);
move(-0.52,0.13,0.00);  object(0x1CB2,0,90,4);
move(-0.95,-14.57,0.00);  object(0x1CB2,0,90,4);
move(-0.83,-12.77,0.00);  object(0x1CB2,0,90,4);
move(6.35,-0.00,0.00);  object(0x1CB2,0,90,3);
move(5.82,-0.15,0.00);  object(0x1CB2,0,90,3);
move(5.54,-0.03,0.00);  object(0x1CB2,0,90,3);
move(-0.35,13.44,0.00);  object(0x1CB2,0,90,3);
move(-6.40,0.38,0.00);  object(0x1CB2,0,90,3);
move(-5.45,0.33,0.00);  object(0x1CB2,0,90,3);
move(19.78,-21.30,-10.60);  object(0x1C8D,0,0,222);
move(0.40,4.12,0.00);  object(0x1C8D,0,0,340);
move(-0.95,30.74,-5.20);  object(0x1CD5,0,0,3);
move(-4.89,0.27,0.00);  object(0x1CD5,0,0,3);
move(-5.09,0.28,0.00);  object(0x1CD5,0,0,3);
move(-4.79,0.26,0.00);  object(0x1CD5,0,0,3);
move(-4.89,0.27,0.00);  object(0x1CD5,0,0,3);
move(-3.59,0.20,0.00);  object(0x1CD5,0,0,3);
move(-0.61,-11.11,0.00);  object(0x1CD5,0,0,3);
move(-0.61,-11.14,0.00);  object(0x1CD5,0,0,3);
move(-0.43,-7.86,0.00);  object(0x1CD5,0,0,3);
move(30.07,10.47,5.10);  object(0x1CF5,0,0,3);
move(2.89,-0.17,0.00);  object(0x1CF5,0,0,3);
move(0.22,3.63,0.00);  object(0x1CF5,0,0,3);
move(-2.89,0.17,0.00);  object(0x1CF5,0,0,3);
move(4.31,-4.01,0.00);  object(0x1CF7,0,0,57);
move(0.08,2.53,0.00);  object(0x1CF7,0,0,15);
move(-4.38,5.11,0.00);  object(0x1D00,0,0,277);
move(-1.86,-0.69,0.00);  object(0x1D01,0,0,277);
move(2.49,0.68,0.00);  object(0x1CF7,0,0,70);
move(9.24,-10.85,0.10);  object(0x1D04,0,0,52);
move(0.76,4.54,0.00);  object(0x1D04,0,0,358);
move(-1.03,6.06,0.00);  object(0x1D04,0,0,350);
move(2.88,-16.87,0.00);  object(0x1D04,0,0,350);
move(-3.86,0.45,0.00);  object(0x1D04,0,0,300);
move(-9.41,2.89,0.00);  object(0x1CB2,90,0,273);
move(4.12,-0.21,0.00);  object(0x1CB2,90,0,273);
move(3.47,3.17,0.00);  object(0x1CB2,90,0,3);
move(0.27,4.54,1.00);  object(0x1CE6,0,0,272);
move(0.19,4.52,-1.00);  object(0x1CB2,270,0,183);
move(-2.93,3.46,0.00);  object(0x1CB2,270,0,273);
move(-4.27,0.20,0.00);  object(0x1CB2,270,0,273);
move(3.87,-7.42,7.10);  object(0x1CB2,270,270,273);
move(-0.06,-1.40,0.00);  object(0x1CB2,270,270,273);
move(-4.33,0.21,0.00);  object(0x1CB2,270,270,273);
move(0.05,1.46,0.00);  object(0x1CB2,270,270,273);
move(7.40,-0.83,-1.90);  object(0x1CB2,180,180,3);
move(-10.99,-15.77,-4.20);  object(0x1CE6,180,180,268);
move(4.03,17.95,-0.20);  object(0x1CEE,180,180,287);
move(1.18,-7.91,-0.90);  object(0x1CFC,180,180,179);
move(-3.00,-0.04,0.00);  object(0x1CFC,180,180,179);
move(6.70,0.08,0.00);  object(0x1CFC,180,180,179);
move(-35.36,25.03,0.40);  object(0x1C9F,180,180,291);
move(4.54,1.95,0.00);  object(0x1C9F,180,180,70);
move(36.45,-12.99,-0.20);  object(0x016F,0,75,199);
move(-10.30,-6.97,7.60);  object(0x01A8,110,0,91);
move(14.17,0.60,-8.40);  object(0x01B5,110,0,70);
move(-13.94,-9.50,4.50);  object(0x01B8,0,0,189);
move(6.23,5.98,0.00);  object(0x01B8,0,0,96);
move(0.21,2.99,0.00);  object(0x01B8,0,0,96);
move(-4.14,6.25,0.00);  object(0x01B8,0,0,13);
move(-5.94,-3.35,-0.30);  object(0x01B8,0,0,271);
move(-0.04,-4.90,0.00);  object(0x01B8,0,0,271);
move(-28.94,-8.13,0.00);  object(0x01B8,0,0,261);
move(-0.14,4.03,0.00);  object(0x01B8,0,0,261);
move(0.15,4.17,0.00);  object(0x01B8,0,0,261);
move(0.25,5.23,0.00);  object(0x01B8,0,0,278);
move(0.35,4.69,0.00);  object(0x01B8,0,0,274);
move(0.57,4.57,0.00);  object(0x01B8,0,0,274);
move(0.35,10.13,0.00);  object(0x01B8,0,0,316);
move(6.85,-0.08,0.00);  object(0x01B8,0,0,358);
move(6.92,-0.53,0.00);  object(0x01B8,0,0,358);
move(13.90,-1.02,0.00);  object(0x01B8,0,0,50);
move(-0.25,-8.95,0.00);  object(0x01B8,0,0,127);
move(-0.58,-8.97,0.00);  object(0x01B8,0,0,136);
move(-0.74,-14.95,0.00);  object(0x01B8,0,0,142);
move(-18.96,30.79,-3.10);  object(0x01BA,0,0,15);
move(0.86,-1.86,0.00);  object(0x01BA,0,0,15);
move(-3.15,-0.35,0.00);  object(0x01BB,0,0,332);
move(1.37,0.73,0.00);  object(0x01BE,0,0,349);
move(-0.38,3.18,0.00);  object(0x01BF,0,0,358);
move(-4.18,-0.63,0.00);  object(0x01BF,0,0,358);
move(1.63,-5.50,0.10);  object(0x01C1,0,0,340);
move(1.36,0.25,-0.10);  object(0x01C2,0,0,349);
move(0.62,0.98,0.00);  object(0x01C2,0,0,349);
move(0.40,-0.99,0.00);  object(0x01C2,0,0,349);
move(0.99,1.67,0.00);  object(0x01C2,0,0,349);
move(19.88,-20.65,3.00);  object(0x01B8,0,0,96);
pspawn = 0x08E81290;
setint(pspawn,     185);
setfloat(pspawn + 4,     28.67,-296.40,5.83,180);
pspawn += 0x30;
setint(pspawn,     185);
setfloat(pspawn + 4,     15.54,-300.55,5.83,180);
pspawn += 0x30;
setint(pspawn,     257);
setfloat(pspawn + 4,     28.17,-311.55,5.83,180);
pspawn += 0x30;
teleport(66.20,-304.93,11.37)



screen1

はい今回も紹介しますね

screen2

まずはこの中を見てみよか

screen3
・・・

screen4
・・・

screen5

鍵しまってる!(マジなのでそこんとこ注意

screen6

入り方は建設モードで入るべし(いま内部っす

screen7

まあまあだな

screen8

ボートついてますよ

screen9

船長!ガラクタだらけっす

screen10

アイ、というわけで以上

案外役立つかもよ